Initialize engine version: 5.0.1f1 (5a2e8fe35a68)
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 11.0 [level 11.0]
    Renderer: ATI Radeon HD 5750 (ID=0x68a1)
    Vendor:   ATI
    VRAM:     1015 MB
Begin MonoManager ReloadAssembly
Platform assembly: C:\Users\wanni\Desktop\Projects\uvfreeshaders\Builds\uvfree_shaders_win_x86_Data\Managed\UnityEngine.dll (this message is harmless)
Loading C:\Users\wanni\Desktop\Projects\uvfreeshaders\Builds\uvfree_shaders_win_x86_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: C:\Users\wanni\Desktop\Projects\uvfreeshaders\Builds\uvfree_shaders_win_x86_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
Loading C:\Users\wanni\Desktop\Projects\uvfreeshaders\Builds\uvfree_shaders_win_x86_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: C:\Users\wanni\Desktop\Projects\uvfreeshaders\Builds\uvfree_shaders_win_x86_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading C:\Users\wanni\Desktop\Projects\uvfreeshaders\Builds\uvfree_shaders_win_x86_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: C:\Users\wanni\Desktop\Projects\uvfreeshaders\Builds\uvfree_shaders_win_x86_Data\Managed\UnityEngine.UI.dll (this message is harmless)
Loading C:\Users\wanni\Desktop\Projects\uvfreeshaders\Builds\uvfree_shaders_win_x86_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
Platform assembly: C:\Users\wanni\Desktop\Projects\uvfreeshaders\Builds\uvfree_shaders_win_x86_Data\Managed\UnityEngine.UI.dll (this message is harmless)
Loading C:\Users\wanni\Desktop\Projects\uvfreeshaders\Builds\uvfree_shaders_win_x86_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
- Completed reload, in  0.150 seconds
<RI> Initializing input.

<RI> Input initialized.

desktop: 2560x1440 60Hz; virtual: 2560x1440 at 0,0
<RI> Initialized touch support.

Platform assembly: C:\Users\wanni\Desktop\Projects\uvfreeshaders\Builds\uvfree_shaders_win_x86_Data\Managed\System.Core.dll (this message is harmless)
Platform assembly: C:\Users\wanni\Desktop\Projects\uvfreeshaders\Builds\uvfree_shaders_win_x86_Data\Managed\System.dll (this message is harmless)
Shader 'Nature/Terrain/Diffuse': dependency 'Details0' shader 'Hidden/TerrainEngine/Details/Vertexlit' not found
Shader 'UVFree/Terrain/LegacySpecular': dependency 'BaseMapShader' shader 'Hidden/UVFree/Terrain/LegacySpecular-BasePass' not found
Shader 'Nature/Terrain/Diffuse': dependency 'Details0' shader 'Hidden/TerrainEngine/Details/Vertexlit' not found
Setting up 1 worker threads for Enlighten.
  Thread -> id: 1304 -> priority: 1 
NullReferenceException
  at (wrapper managed-to-native) UnityEngine.RectTransform:INTERNAL_set_anchorMin (UnityEngine.Vector2&)

  at UnityEngine.RectTransform.set_anchorMin (Vector2 value) [0x00000] in <filename unknown>:0 

  at UnityEngine.UI.Slider.UpdateVisuals () [0x00000] in <filename unknown>:0 

  at UnityEngine.UI.Slider.OnRectTransformDimensionsChange () [0x00000] in <filename unknown>:0 
UnityEngine.Canvas:set_referencePixelsPerUnit(Single)
UnityEngine.UI.CanvasScaler:SetReferencePixelsPerUnit(Single)
UnityEngine.UI.CanvasScaler:OnDisable()
 
(Filename:  Line: -1)

